For lack of a snappy click bait title.
I had a guild comment directed at me. There was talk that we needed a couple DPS able to pull over 30k, and I mentioned “Well, that rules me out” and had a reply, “Oh yeah because you were considering raiding” And that kind of hit home. I really have been trying to find a reason to get into raiding. I cannot even get myself to jump into LFR like I have so many times in the past. I have been trying to figure out why it just has no appeal. Why don’t I want to be in there fighting the bad guys. I think in part it is because we are being lead there to do it. The Legendary quest lines, that started in MoP, and now are fully a part of WoD. If you want to have this “Legendary” item, you will need to run at the very least LFR, multiple times to collect things. And I feel that is part of the problem, I am not Pavlov’s dog. Someone decided that a good arbitrary number is to require you to do something X amount of times to achieve a result. It is taking the dreaded gathering quest, go collect 15 Boars ears, to it’s highest level of drudgery, run LFR to collect 30 items, or 900, or any other number, but in a nutshell, about 15 times, give or take. The phylosophy, if we give them a reward to run it they will, is a bit flawed. This is not Field of Dreams. In Wrath, we all wanted to get the Lich King. He was the bad guy that needed to be defeated.
No longer am I encouraged to step up to fight the bad guys to win the day, to right a wrong, to champion a cause. I am being guided to running content for a thing. And it is not even something so rare that you know it will require a great investment of time to acquire. It is just a generic reward that has a fancy color and good stats on it, that just about everyone has at some level of completion. It has no real purpose other than being a big carrot dangled in front of you as incentive to run content. Ever look and wonder about the Legendary color choice?
Now, also I saw this this morning
I remember the early days of playing, being level 40 and seeing World Defense saying a town was being attacked, rushing to a flight plan to try to fight off the invaders, trying to fight those that were a skull level to me, being defeated so many times. But I did it. Time and time again, I knew some day I would be 80 and would be one of the ones that fought back and won the day. And then I was, and I was half way decent, and would rush all over the world to jump in to defend. Somewhere along the way it changed, the abilities increased, the gap between your average player and those more experienced were always there, but gear was more of a factor, so I ran BG’s, I geared for PvP, I gemed heavy in resilience and could hold my own, but then it got even more complex, more of a niche that you had to practice at, not so much a modified way of fighting in a raid or dungeon, but more CC, more of a specific way to play or defend, and the skill set required escaped me. Once you got to a certain point in a season, those that focused on PvP over PvE would have the gear and experience in playing a certain way, and could easily beat someone just getting into it.
So I hung it up, and walked away. Much like I have done recently for raiding, for different reasons, the fights are not engaging, mechanics are so unforgiving, even on what many consider to be the simplest levels of difficulty. There is a vast difference in the skill required to raid now, over what we had 4 years ago. We allow add on programs to aide us in tracking the multitude of spells and abilities cast by Bosses, and not only ourselves but other members of our raid group. Sometime around Heart of Fear it all went to pot for me. Playing at the lowest settings possible, still only having 10 FPS if I was lucky just made keeping track of all going on to overwhelming. Do I think if I had a newer more powerful computer that it would be better or easier for me? Absolutely not. I would just install what ever programs I needed to do the fight for me. When you play as I have learned to, you learn to anticipate certain parts of the fights so that slow reaction speed allows you to be ready. When things get mixed up, like the trains having multiple patterns, it becomes an exercise in frustration. When gear has been taken out of the equation, I out gear all but Heroic and higher content, just by spending a few weeks running around Tannan for 45-60 minutes a day, what is left is doing the fight to see the fight. When you realize there is nothing really special about the fight, what other reason is there to do it. An achievement? Getting a special mount for completing a meta? There has been missing the story behind it all. Guldan? Oh yeah that guy that pops up every so often and we see the cinematic released well prior to even having the content available to us, and now we find out 9, 10 months prior to the release of the next, that we don’t get him. Imagine reading War Crimes, but starting with the last chapter of the book. Kind of ruins the whole thing.
Something has been lost in recent years. Maybe it was when I finally caught up to everyone else, the chase to catch up, see things when they were new, finally revealed to me that running things when they were older did not make them any less special, they had flaws in them that were never fixed when current. Seeing things now, as they are released does not give it a higher value. It is what we make of it. If I have more enjoyment doing a raid with friends that is 3 years old, and just overpowering mechanics, compared to wiping 80, 100, 150 times learning a fight, does that mean I am less of a player? I don’t think so. Doing current may have a great appeal to many, going into 25 man heroic Throne of 4 winds by myself and defeating all 4 bosses is fun for me. And I think that is the key element. Doing something that is fun for me. Not feeling obligated to do things because it is current.